2/21/2024 0 Comments Kerbal space program 2 newsWe're thrilled to officially dub this update. In December, we'll release a major content update for Kerbal Space Program 2! In past dev diary posts and video dev chats we've referred to the update as Dot Two or Science. If you want us to see (and maybe share) your achievement, use #KSP2Weeklåhallenge on social media, or share them in our official Discord.Some exciting announcements as we enter the chilly months. Jeb-level Goal: Do any of the above on any other celestial body in the Kerbolar System. Stretch Goal: Strand a Kerbal there and pick them up with a second vehicle, returning them to safely to Kerbin. Primary Goal: Fly to the Mun and get a picture of a Kerbal in front of the most interesting feature you can find. We intend to mix things up a little bit going forward, but the first challenge will be a classic Achievement Challenge: In the meantime, we're bringing back Weekly Challenges! Take a look at our Early Access Roadmap for more details. Many new features will arrive as we continue development, including Science Mode, Colonies, Interstellar exploration, and Multiplayer. This feedback will be invaluable to us as we continue to improve the game's stability, performance, and playability. In the launcher you'll find reporting tools that you can use to tell us about any problems you've encountered, as well as give feedback about any other aspect of the player experience you think we should know about. Release day notes and future patch notes will also live here. We've put together this guide to give you an overview of what's new and to break down some known issues. There are many new features, big and small, for you to explore on day 1. This is it - the moment has arrived when all our plans come into contact with reality! The UX/UI team is keen to learn how the updated user experience feels - they've put a lot of effort into wrangling a very complex set of requirements into a new, more streamlined presentation. Our environment team is eager to watch players explore the revamped terrains of the Kerbolar System (and are curious if they'll discover anything unexpected). We can't wait to finally see what creative feats the community can achieve with the new procedural and color-customizable parts. As we progress through Early Access, we'll continue to expand on all of these features. To pave the way for the upcoming interstellar-class parts, we've also added a new, larger core size. You'll encounter new parts, including new procedural wings, new wheels, new command pods, new cargo parts, and new engines (and the first of the new fuels - liquid hydrogen). These teach basic rocketry concepts to give new players a head-start on their space programs. They'll also have access to our first four interactive tutorials, accessible via the all-new Training Center. On day 1 of Early Access, players will be able to create and fly vehicles in Sandbox Mode and visit any location in the Kerbolar System. We're about to take the first steps on a journey that will eventually carry KSP2 through colonies, interstellar travel, and multiplayer. We've got a lot of love for this game - we think we've prepared it for every eventuality, but we also know that it has more growing to do. This moment feels a little bit like dropping a kid off for the first day of school.
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